![]() ![]() It’s a shame then that the game itself isn’t really that difficult, a little trickier than the DS games but not having a hard mode available from the start seems like a mistake. The lack of hand-holding is admirable, and corrects an error that even the best of the modern Zeldas have been prone to. When you reach the main quest in the alternate world of Lorule (ruled by Princess Hilda, would you believe) you’re told where the seven dungeons are on the map and that’s it – you’re then left to work everything else out for yourself. Where A Link Between Worlds begins to divert from the usual formula is that you can tackle any of the dungeons in any order. ![]() However, apart from the 2D morphing the dungeons themselves could feasibly be included in any 2D Zelda game. The thought of playing through another ice or fire dungeon might not necessarily seem thrilling to veterans of the series but while the visual themes are predictable the ingenuity of the puzzles is most certainly not. ![]() You know a game’s doing well when you’ve been sitting there for half an hour trying to work out a puzzle and when you finally realise a solution all you can do is beam with pleasure and wonder at the person that came up with the idea in the first place. The Legend Of Zelda: A Link Between Worlds (3DS) – very 2D gameplay ![]()
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